Content Update!


Devlog – New Content Update!

Hey everyone!
This is my second update — kind of — with some quality-of-life improvements and new content.
I hope some of you will try it out and share your feedback!

I’m currently working on curses and blessings to add permanent effects to your character.
Since I’m a solo developer and also a student, please don’t expect updates too fast.
I’m still learning how Ren’Py works, and my holidays are almost over :/

🏞️ New Content

  • Added one new biome — featuring two new enemies and a unique atmosphere.

  • Added new lore entries and discoveries within the dungeon.

  • Expanded combat variety with more abilities, items, and tactical options during battles.

  • Added a Camp feature to replenish sanity and hunger (not fully implemented yet).

⚔️ Gameplay & Mechanics

  • Refined the roguelike battle system — combat now feels more dynamic with improved turn order logic and smarter enemy AI.

  • Adjusted balancing for damage scaling, healing, and item drop rates (drops are currently guaranteed).

  • Added basic progression rewards between waves to support long-term survival runs.

🧩 Bug Fixes & Improvements

  • Fixed several logic bugs in enemy targeting and ability triggers.

  • Corrected minor text and grammar issues across multiple scenes.

🔧 Under the Hood

  • Improved overall performance and cleaned up Ren’Py scripts.

  • Updated some backend systems to make future content (new areas, enemies, and mechanics) easier to add.

🧭 Next Steps

  • Continue developing new biomes and encounter events.

  • Polish the UI and improve battle feedback visuals.

  • Work on saving/loading systems for roguelike runs.

  • Experiment with deeper combat mechanics and lore integration.

  • Currently creating hand-drawn enemy sprites.

  • Adding sound effects.

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