Devlog – Bugfixes and Content!


Devlog – Bugfixes and Content!

Hey guysss... I managed to eliminate almost every bug and will continue working on content soon! 

🏞️ New Content

  • Added new lore entries and discoveries within the dungeon.
  • Expanded combat variety with more abilities, items, and tactical options during battles.
  • You are now able to loose your limbs making your run way harder!

βš”οΈ Gameplay & Mechanics

  • Refined the roguelike battle system — combat now feels more dynamic with improved turn order logic and smarter enemy AI.
  • Adjusted balancing for damage scalinghealing, and item drop rates (drops are currently guaranteed).
  • Added basic progression rewards between waves to support long-term survival runs.
  • Abilities now work perfectly fine.

🧩 Bug Fixes & Improvements

  • Fixed several logic bugs in enemy targeting and ability triggers.
  • Corrected minor text and grammar issues across multiple scenes.
  • Fixed Game Over letting you stack buffs on replay.

πŸ”§ Under the Hood

  • Improved overall performance and cleaned up Ren’Py scripts.
  • Updated some backend systems to make future content (new areas, enemies, and mechanics) easier to add.

🧭 Next Steps

  • Continue developing new biomes and encounter events.
  • Polish the UI and improve battle feedback visuals.
  • Work on saving/loading systems for roguelike runs.
  • Experiment with deeper combat mechanics and lore integration.
  • Currently creating hand-drawn enemy sprites.
  • Adding more sound effects and music.

Files

DungeonDevourer-preAlpha-pc.zip 58 MB
1 day ago
DungeonDevourer-preAlpha-mac.zip 53 MB
1 day ago
dungeondevourer.apk 67 MB
1 day ago

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