New Content & Features!
Dungeon Devourer [In Dev.] ยป Devlog
๐ New Content & Features
๐๏ธ Two Fully-Implemented Biomes
- The Everlasting Forest: A chilling, breathing woodland with pulsating trees and lurking horrors
- The Scorched Desert: A harsh wasteland with powerful new enemies and environmental challenges ( Not finished yet)
๐งช New Encounter System
- Risk/Reward Gameplay: Discover pulsating cysts that could contain treasure... or transform into deadly mimics!
- Visual & Audio Feedback: Unique death sequences, explosion sounds, and hit flashes
- Strategic Choice: Decide whether to destroy cysts or avoid potential danger
๐๏ธ Camp System
- Safe Haven: Restore HP, Sanity, and Hunger at bonfire checkpoints
- Resource Management: Balance exploration with necessary rest periods
- Progression Hub: Choose to continue to new areas or repeat cleared biomes
โ๏ธ Enhanced Gameplay Systems
๐๏ธ Complete Merchant & Economy Overhaul
- Buy/Sell System: Purchase new items and sell unwanted gear
- Item Categories: Weapons, Usables, and Skills with distinct pricing
- Dynamic Inventory: Real-time item management with equip/unequip functionality
๐ Expanded Inventory & Equipment
- Three Equipment Slots: Equip weapons, armor, and accessories
- Skill Slots: Customize your combat abilities with equipped skills
- Consumable Items: Use items mid-battle with various effects
๐ง Sanity & Hunger Systems
- Dual Resource Management: Balance mental stability and physical needs
- Critical Status Effects: Low sanity causes hallucinations, starvation weakens combat effectiveness
- Restoration Mechanics: Sleep restores sanity, food sates hunger
๐ฎ Combat & Progression
๐ Temporary Effect System
- Combat Buffs: Sanguine Tonic (ATK boost) and Devil's Hooves (Evasion boost)
- Duration Tracking: Effects last for specific numbers of rounds
- Visual HUD: See active effects and remaining durations
๐ฏ Improved Battle Mechanics
- Enemy HP Bars: Visual health display during combat
- Enhanced Evasion: Percentage-based dodge chance
- Skill Scaling: Attacks that scale with your ATK stat
- Escape Penalties: Running costs HP but increases with each attempt
๐ Character Progression
- Starting Curses: Choose from four unique starting bonuses that shape your playstyle
- Skill Learning: Chance to learn enemy skills after battle
- Biome Progression: Clear areas to unlock new challenges
๐จ Visual & Audio Enhancements
โจ New Visual Effects
- Hit Flash: Red screen flash on damage
- Death Sequences: Screen shake and visual effects for enemy defeats
- HUD Improvements: Clean status bars for HP, Sanity, and Hunger
๐ Expanded Sound Design
- New Sound Effects: Hits, deaths, jumpscares, and explosions
- Atmospheric Music: Different tracks for exploration, camp, and cave environments
- Audio Feedback: Clear audio cues for actions and events
and more...
๐ Bug Fixes & Polish
๐ง Technical Improvements
- Fixed Item Usage: Blood Sack and other consumables now work correctly
- Merchant Functionality: Complete buy/sell system without errors
- Battle Flow: Smooth transitions between exploration and combat
- Stat Calculations: Proper equipment and effect stat updates
๐ฏ Gameplay Polish
- Balanced Enemies: Adjusted HP, damage, and rewards across all encounters
- Improved Drop Rates: Better item distribution with chance-based rewards
- Fixed Cyst Behavior: Proper hiding after interaction
- Menu Navigation: Smother UI interactions and better feedback
๐ Under the Hood
๐ Code Structure
- Organized Systems: Separated database, functions, and game logic
- Modular Design: Easy to add new items, skills, and enemies
- Efficient Screens: Optimized HUD, merchant, and battle interfaces
๐ Save & Progress Systems
- Biome Tracking: Remember which areas you've cleared
- Inventory Persistence: Maintain equipment and items between sessions
- Progress Flags: Track story and gameplay milestones
๐ฏ Next Steps & Roadmap
๐บ๏ธ Planned Content
- Additional Biomes: More diverse environments to explore
- Boss Encounters: Unique boss fights with special mechanics
- Expanded Lore: Deeper story integration and world-building
โ๏ธ System Expansions
- Crafting System: Create items from collected materials
- Advanced Skills: More complex abilities with synergies
- Permanent Upgrades: Meta-progression between runs
๐จ Polish & Refinement
- More Enemy Variety: Additional enemy types per biome
- Enhanced Visuals: Improved sprites and animations
- Soundtrack Expansion: More atmospheric music tracks
๐ฎ Final Notes
This update represents a massive leap forward in DungeonDevourer's development. The core roguelike systems are now in place, providing a solid foundation for future content. As a solo developer and student, I'm balancing this project with my studies, so updates might not be lightning-fast — but I'm committed to making this the best experience possible.
Special thanks to everyone who's provided feedback! Your input has been invaluable in shaping these improvements.
Try out the new cyst encounters, experiment with different equipment builds, and see how deep you can descend into The Devourer's Maw!
UPDATE SOON!
Dungeon Devourer [In Dev.]
Textbased Rogluelike RPG
Status | In development |
Author | byForced |
Genre | Adventure, Action, Role Playing, Survival, Visual Novel |
Tags | Horror, Ren'Py, Turn-Based Combat |
Languages | English |
More posts
- Content Update!4 days ago
- First Update!4 days ago
- I'ts free now!10 days ago
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